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Minecraft Survivalist is a way of playing Minecraft which promotes constant exploration and migration and tests the survival skills of even the most veteran Minecraft players. Survivalist accomplishes this by imposing a rule set which must be followed at all times which forces the player to make decisions which they would normally not face in standard survival mode. If after fully reading this page it sounds easy or not much fun, try it for yourself to experience it! Minecraft Survivalist began as a concept in April of 2011 and saw it's first expedition premiere in May of 2011. Since then, Minecraft Survivalist has grown and become a staple series of Minecraft Lab!

 

Current Official Rules

TechnoWolf Skin

Objective:

  • Survive, explore new lands and progress your player's accomplishments as long as possible.
  • Hardcore mode (If your player dies, game over and the world is deleted). 

Food & health Rules:

  • Raw food must be cooked by the end of the day or it will spoil and then must be discarded at sunrise.

Building/Placing Rules:

  • May not place blocks to build a shelter. Only torches, crafting table and furnace may be placed in a shelter. No restrictions for non-shelter building.

Crafting Rules:

  • No crafting restrictions.

Tools Rules:

  • Must use the proper tool when available (shovel for dirt/gravel/etc., axe for wood, pick for mining). 

Shelter Rules:

  • Must find or dig out a new shelter in a different biome every evening and shelter in it.
  • Shelters may be reused if all other rules are followed (different biome every night). 

Sleep/Bed Rules:

  • Crafting a bed and sleeping in it is prohibited. You must survive the night awake!

Carry and Travel Rules:

  • No inventory restrictions.

 

Old Official Rules

 

Objective:

  • Survive, explore new lands and progress your player's accomplishments as long as possible.
  • Hardcore mode (Hard difficulty and if you die, game over and the world is deleted).

Food & health Rules:

  • Raw food must be cooked by the end of the day or it will spoil and then must be discarded at sunrise.

Building/Placing Rules:

  • May not place blocks to build a shelter. Only torches, crafting table and furnace may be placed in a shelter. No restrictions for non-shelter building.

Crafting Rules:

  • May craft wood, stone and iron tools only.
  • May craft leather armor only.
  • Sword may be crafted with any material, including diamond (if you can manage to find the time to actually find and mine diamond and survive the expedition while adhering to all other rules).
  • Can build/posess 1 crafting table and 1 furnace which must be picked up and moved to each new shelter each night. If the single allowed crafting table or furnace is somehow lost or destroyed they may be recreated. The crafting table and/or furnace must not be left somewhere and then recrafted unless the area it was left in is simply too dangerous to enter/return to.

Tools Rules:

  • Must use the proper tool when available (shovel for dirt/gravel/etc., axe for wood, pick for mining).

Rare Drops and Chest Loot:

  • Any item received as the result of being dropped from a mob or found in a naturally generated chest may be used however the player wishes. This includes but is not limited to being able to then craft armor greater than leather, tools greater than iron, etc. Exceptions: Rare mob drops and naturally generated chest items may NOT be used to craft a bed or to place blocks for shelter building. Carry and travel rules must still be followed.

Shelter Rules:

  • Must find a new shelter in a different biome near the surface every evening and shelter in it.
  • May use all inventory slots while in a shelter, but you must discard to obey the carry rules when ready to travel again the next morning.
  • No shelter may be reused.

Sleep/Bed Rules:

  • Crafting a bed and sleeping in it is prohibited. You must survive the night awake!

Carry and Travel Rules: (for travel between shelters; no max when inside a shelter)

  • May only use the “hot bar” and one row above it.
  • Maximum carry capacity:
    • 1 each of any tool and/or weapon.
    • 20 of any single item (Including Arrows).
    • 24 Leather (to craft a full suit of new armor).